| -- | -- | -- | |11.| -- | -- | -- | |12.| -- | -- | -- | |13.|Build it up with |Build it up with lime | -- | | |mortar and bricks. |and stone. | | |14.|Mortar and bricks will|Lime and stone would | -- | | |waste away. |waste away. | | |15.| -- | -- |Build it up with penny| | | | |loaves.
They then sing the next verse, suiting their actions to the words they sing, again turning round singly at the last line. This is done with every alternate verse, the first verse being always sung as a chorus or dance in between the different action-verses. The verses may be varied or added to at pleasure. The actions generally consist of washing and dressing oneself, combing hair, washing clothes, baking bread, sweeping the floor, going to and returning from school, learning to read, cleaning boots, and lacing stays. When going to school, the children walk two by two in an orderly manner; when coming home from school, jumping and running is the style adopted; lacing stays, the hands are put behind and moved first one and then the other, as if lacing; this is the way the ladies walk, holding up skirts and walking primly; gentlemen walk, walking with long strides and sticks. The dressing process and cleaning boots preceded school. (_c_) This game is well known, and played in almost all parts of England. It is always played in the same way. There is so little variety in the different versions that it appears unnecessary to give more than one here. In the many versions sent the only variants are: In Sporle, Norfolk, Miss Matthews says the game is sometimes called _Ivy_ Bush, or _Ivory_ Bush; and Mr.
Any two cards of the same denomination. Pairs Royal, any three cards of the same denomination. Partie, F., a game which requires a number of deals to decide it. Pass, to decline any undertaking in a game. Passe, F., the numbers from 19 to 36 at Roulette. Pat Hands, those which are played without discarding or exchanging any of the cards originally dealt. Pausirenden, G., one who shares in the fortunes of the game, although not actually playing, as the dealer in four-handed Skat.
See Cat, Cudgel, Kit-cat, Tip-cat. Musical Chairs A line of chairs is placed in a row down a room (one chair less than the number of children who are playing) in such a way that every alternate chair only is available on either side for the players to seat themselves. The children walk or dance round the chairs, keeping quite close to them. The piano or other musical instrument is played while they are dancing round. The music is continued for any length of time the player pleases, the children running round the chairs as long as the music goes on. The player stops the music suddenly, when all the children endeavour to take seats. One will be unable to find a seat, and this player remains out. A chair is then taken away, and the music and dancing round begins again. There should always be one chair less than the number of players.--A.
--Middlesex (Miss Collyer). VIII. Stepping on the green grass Thus, and thus, and thus; Please may we have a pretty lass To come and play with us? We will give you pots and pans, We will give you brass, No! We will give you anything For a bonny lass. No! We will give you gold and silver, We will give you pearl, We will give you anything For a pretty girl. Yes! You shall have a goose for dinner, You shall have a darling, You shall have a nice young man To take you up the garden. But suppose this young man was to die And leave this girl a widow? The bells would ring, the cats would sing, So we ll all clap together. --Frodingham and Nottinghamshire (Miss M. Peacock). IX. Stepping up the green grass, Thus, and thus, and thus; Will you let one of your fair maids Come and play with us? We will give you pots and pans, We will give you brass, We will give you anything For a pretty lass.
I. Here we go round by jingo-ring, Jingo-ring, and jingo-ring, Here we go round by jingo-ring, About the merry-ma-tansa. Come name the lad you like the best, Like the best, like the best, Come name the lad you like the best, About the merry-ma-tansa. Guess ye wha s the young gudeman, The young gudeman, the young gudeman, Come guess ye wha s the young gudeman About the merry-ma-tansa. Honey s sweet and so is he, So is he, so is he, Honey s sweet and so is he, About the merry-ma-tansa. [Or-- Crab-apples are sour and so is he, So is he, so is he, Crab-apples are sour and so is he, About the merry-ma-tansa.] Can she bake and can she brew? Can she shape and can she sew, Boot a house can a things do? About the merry-ma-tansa? She can bake and she can brew, She can shape and she can sew, Boot a house can a things do, About the merry-ma-tansa. This is the way to wash the clothes, Wash the clothes, wash the clothes, This is the way to wash the clothes, About the merry-ma-tansa. [Then follows verses for wringing clothes, ironing, baking bread, washing hands, face, combing hair, washing and sweeping the house, and a number of other things done in housekeeping. The boy then presents the girl with a ring, and they all sing--] Now she s married in a goud ring, A gay goud ring, a gay goud ring, Now she s married in a goud ring, About the merry-ma-tansa.
| -- | -- | -- | | 11.| -- | -- |She shall go to Derby.| | 12.|You shall have a duck.|You shall have a duck.|She shall have a duck,| | | |(after No. 19) |my dear. | | 13.| -- |I will give pots and | -- | | | |pans. | | | 14.
g._, a declaration of “three clubs” is higher than “two royal spades” doubled or redoubled. 54. Any declaration may be doubled and redoubled once, but not more; a player may not double his partner’s declaration nor redouble his partner’s double, but he may redouble a declaration of his partner which has been doubled by an adversary. The penalty for redoubling more than once is 100 points in the adverse honour score or a new deal; for doubling a partner’s declaration, or redoubling a partner’s double it is 50 points in the adverse honour score. Either adversary may demand any penalty enforceable under this law. 55. Doubling or redoubling reopens the bidding. When a declaration has been doubled or redoubled, any one of the three succeeding players, including the player whose declaration has been doubled, may, in his proper turn, make a further declaration of higher value. 56.
And what shall we dress her in, dress her in, dress her in? And what shall we dress her in? Dress her in red. Red for the soldiers, soldiers, soldiers, Red for the soldiers, and that shan t do. [Then follow blue for the sailors, black for the mourners, and finally--] What shall we dress her in, dress her in, dress her in? What shall we dress her in? Dress her in white. White for the dead people, dead people, dead people, White for the dead people, and that will do. --Auchencairn, Kirkcudbright (A. C. Haddon). XVII. How s poor Jenny jo, Jenny jo, Jenny jo? He s very ill. Oh, very good, very good, very good.
2. Aside from his legitimate declaration, a player should not show by word or gesture the nature of his hand, or his pleasure or displeasure at a play, bid, or double. 3. If a player demand that the cards be placed, he should do so for his own information and not to call his partner’s attention to any card or play. 4. An opponent of the declarer should not lead until the preceding trick has been turned and quitted; nor, after having led a winning card, should he draw another from his hand before his partner has played to the current trick. 5. A card should not be played with such emphasis as to draw attention to it, nor should a player detach one card from his hand and subsequently play another. 6. A player should not purposely incur a penalty because he is willing to pay it, nor should he make a second revoke to conceal a first.
There was no stock, the four deuces being discarded from the pack instead. Twelve cards were dealt to each player, and the last was turned up for the trump. About 1680 a variation of the game known as “swabbers” came into vogue. The swabbers were the heart ace, club jack, and the ace and deuce of trumps. The players to whom these cards were dealt were entitled to a certain share of the stakes or payments, independent of the play for tricks and honours. This variety of the game did not long remain in favor, but gave way to make room for one of the most important changes, the restoration of the deuces to the pack, which introduced the feature of the odd trick. This took place early in the last century, and seems to have so much improved the game that attention was soon drawn to its possibilities for scientific treatment. About this time whist was taken up by a set of gentlemen who met at the Crown Coffee House in Bedford Row, London; chief among whom was Sir Jacob de Bouverie, Viscount Folkestone. After considerable experiment and practice this little whist school laid down the principles of the game as being: “to play from the strong suit; to study the partner’s hand; never to force partner unnecessarily, and to attend to the score.” It is generally believed that Edmond Hoyle was familiar with the proceedings of this set, and on their experiences based his celebrated “Short Treatise on the Game of Whist,” which was entered at Stationers’ Hall in London Nov.
398)-- Sometyme the one would goe, sometyme the other, Sometymes all thre at once, and sometyme neither; Thus they with him play at boyes blynde-man-bluffe. --_The Newe Metamorphosis_, 1600, MS. Other names for this game are Belly Mantie, Billy Blind, Blind Bucky Davy, Blind Harie, Blind Hob, Blind Nerry Mopsey, Blind Palmie, Blind Sim, Buck Hid, Chacke Blynd Man, Hoodle-cum-blind, Hoodman Blind, Hooper s Hide, Jockie Blind Man. (_d_) There is some reason for believing that this game can be traced up to very ancient rites connected with prehistoric worship. The name Billy Blind denoted the person who was blindfolded in the game, as may be seen by an old poem by Lyndsay, quoted by Jamieson: War I ane King I sould richt sone mak reformatioun Farlyeand thairof your grace sould richt sone finde That Preistis sall leid yow lyke are bellye blinde. And also in Clerk s _Advice to Luvaris_: Sum festnit is and ma not flé, Sum led is lyk the belly blynd With luve, war bettir lat it be. [Illustration] It is probable, says Jamieson, that the term is the same as Billy Blynde, said to be the name of a familiar spirit or good genius somewhat similar to the brownie. Professor Child identifies it with Odin, the blind deity. Another name in Scotland is also Blind Harie, which is not the common Christian name Harry, because this was not a name familiar in Scotland. Blind Harie may therefore, Jamieson thinks, arise from the rough or hairy attire worn by the principal actor.
He may win both games or lose both; or he may win one and lose the other, either first. Only one of these four equally probable events being favourable to his winning both games, and three being unfavourable, the odds are 3 to 1 that he does not win both; but these are the odds _=before he begins to play=_. Having won the first game, there are only two events possible, those which begin with a win, and he has an equal chance to win again. GAMES. 1st 2nd 3rd 1 1 1 1 1 0 1 0 1 1 0 0 0 0 0 0 0 1 0 1 0 0 1 1 If the agreement had been to play three games, there would have been eight possible events, one of which must happen but all of which were equally probable. These are shown in the margin. If Smith wins the first game, there are only four possible events remaining; those in which the first game was won. Of these, there are two in which he may win the second game, and two in which he may lose it, showing that it is still exactly an even thing that he will win the second game. If he wins the second game, there are only two possible events, the first two on the list in the margin, which begin with two wins for Smith. Of these he has one chance to win the third game, and one to lose it.
It is not enough to win 120 points, for if the adversaries win a single trick, even if it contains no counting cards, they save the schwartz. If the single player fails to reach 61, he loses. If he fails to reach 31, he is schneider; and if he fails to take a trick he is schwartz. These various results increase the value of the game, as will presently be seen. There are four varieties of games in which the successful bidder plays to win, the difference being in the manner of using the skat cards, and making the trump. These games are called _=Frage=_, _=Tourné=_, _=Solo=_, and _=Grand=_, and they outrank one another in the order given, Frage being the lowest. The first three: Frage, Tourné and Solo, are each again divided into four parts, according to the suit which is trumps; a Tourné in clubs being better than one in spades; a Solo in hearts being better than one in diamonds, and so on. This is in accordance with the rank of the suits already mentioned in the paragraph devoted to that subject. In a _=Frage=_, or Simple Game, the successful bidder takes both the skat cards into his hand, and then declares which suit shall be the trump; discarding two cards face downward for his schatz, or treasure, before play begins. The two cards thus laid aside count for the single player at the end of the hand, provided he takes a trick, and they cannot be won by the adversaries unless they make the single player schwarz.
The first six tricks taken by one side are called a _=book=_, and do not count; but each trick above that number counts one point towards game. The seventh trick is called the _=odd=_; and two or more over the book are called _=two=_, _=three=_, etc., _=by cards=_. At the conclusion of each hand, the side that has won any tricks in excess of the book, scores them; the opponents counting nothing. As soon as either side has scored the number of points previously agreed upon as a game, which must be 5, 7, or 10, the cards are again shuffled and spread for the choice of partners, etc., unless it has been agreed to play a rubber. _=SCORING.=_ There are several methods of scoring at whist. The English game is 5 points, rubbers being always played. Besides the points scored for tricks, honours are counted; the games have a different value, according to the score of the adversaries; and the side winning the rubber adds two points to its score.