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It shows a solid suit, or five or six sure tricks in hand. In a losing suit it is a loud call for the partner to go no trumps if he can. A free bid in a losing suit shows the high cards; in a winning suit it shows the tricks in hand. _=A Forced Bid=_ is one that is necessary to over-call, such as two diamonds over a heart. This does not mean that the caller would have bid two diamonds originally. A player who must indicate a lead against a no-trumper makes a forced bid. _=The Original Lead.=_ The first card must be played before dummy’s hand is exposed. _=OPENING LEADS.=_ The position which we have first to consider is that of the eldest hand, usually designated by the letter “A,” who sits on the declarer’s left.
[Illustration] Knocked at the Rapper The girl who spoke of this game, says Miss Peacock, could only remember its details imperfectly, but as far as she recollects it is played as follows:--The players dance round a centre child, leaving one of their number outside the circle. The dancers sing to the one in their midst-- Here comes ----, He knocked at the rapper, and he pulled at the string, Pray, Mrs. ----, is ---- within? At is ---- within, the child outside the circle is named. The centre child says-- O no, she has gone into the town: Pray take the arm-chair and sit yourself down. The ring of children then sing-- O no, not until my dearest I see, And then one chair will do for we. Then all sing-- My elbow, my elbow, My pitcher, and my can: Isn t ---- ---- a nice young girl? Mentioning the supposed sweetheart. Isn t ---- ---- as nice as she? Mentioning the outside child. They shall be married when they can agree. Then the inside and outside children each choose a companion from the circle, and the rest repeat:-- My elbow, my elbow, &c. When the words have been sung a second time, the four children kiss, and the two from the circle take the places of the other, after which change the game begins again.
Trailing, playing a card which accomplishes nothing. Trash, to discard. Tric, F., the odd trick at Whist or Mort. Tricon, F., three cards of the same denomination. Tric-Trac, the European name for Backgammon. Trump-showing Leads, a system of private conventionalities in leading plain suits at Whist, to show the number of trumps held by the leader. Unblocking, getting out of your partner’s way when he has more cards of the suit than you have. Underplay, leading a card which is not the best of a suit, when the best would naturally be led; or holding up the best card to let another player win the trick.
Brockett (_North Country Words_) says this game is played by girls with five sea-shells called chucks, and sometimes with pebbles, called chuckie-stanes. Jamieson says a number of pebbles are spread on a flat stone; one of them is tossed up, and a certain number must be gathered and the falling one caught by the same hand. See Checkstones, Fivestones. Church and Mice A game played in Fifeshire; said to be the same with the Sow in the Kirk. --Jamieson. Click Two Homes opposite each other are selected, and a boy either volunteers to go Click, or the last one in a race between the Homes does so. The others then proceed to one of the Homes, and the boy takes up his position between them. The players then attempt to run between the Homes, and if the one in the middle holds any of them while he says One, two, three, I catch thee; help me catch another, they have to stay and help him to collar the rest until only one is left. If this one succeeds in getting between the Homes three times after all the others have been caught, he is allowed to choose the one to go Click in the next game; if he fails, he has to go himself.--Marlborough, Wilts (H.
All the other calls are made by a single player with the intention of playing against the three others. Any player except the eldest hand having once said, “I pass,” cannot afterwards make or accept any proposal. The eldest hand, after passing once, can accept a proposal, but he cannot make one. It is the custom in some places, when no one will make a proposal of any sort, to turn down the trump, and play the hands without any trump suit, each man for himself, the winner of the last trick losing to each of the others the value of a solo. This is called a _=Grand=_. _=RANK OF THE PROPOSALS.=_ The various calls outrank one another in the order in which we have given them. If one player says, “I propose,” and another calls “Solo,” the solo call shuts out the proposal, even though it has been accepted by a second player. The call of a misère would in turn shut out a solo; abundance would take precedence of misère; and abundance in trumps would be a better call than simple abundance. The slam of course outranks all other bids.
[Illustration: 🂢 🂲 🃒 🃃 🃔 ] If the five cards in the hand and starter together contain a run of three with two duplicates, it is evident that three separate sequences can be formed by using each of the duplicates alternately. Such combinations are always worth 15 points; 9 for the triple run of three, and 6 for the pair royal. [Illustration: 🃑 🃁 🃒 🂳 🃓 ] If the duplicates are of two different cards, no matter which, it will be found that four different sequences of three cards each can be formed by changing the Aces and Threes alternately. Such combinations are therefore always worth 16 points: four runs of three, worth 12, and 4 points for the two separate pairs. [Illustration: 🂡 🂢 🂳 🃔 🃄 ] If the five cards contain one sequence of four, and one duplicate, the combination will always be worth 10 points; 8 for the double run of four, and 2 for the pair. The foregoing should be thoroughly familiar to every player, so that he may know the exact value of the combination the moment he sees the length of the sequence and the number of duplicates. _=Two-card Fifteens.=_ Any combination of two or more cards, the total face value of which is exactly 15, is called _=fifteen-two=_, because each fifteen so formed is worth two points in the pegging. There are only three combinations of two cards which will form fifteen; a Five with any court card or Ten; a Nine and a Six; an Eight and a Seven. The manner of counting duplicates is the same as that employed for the pairs and sequences, and the player should be equally familiar with each variety of combination.
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Should he trump the trick when he can follow suit, he is subject to the same penalty. There is no such thing as a _=revoke=_ in Ecarté. When it is discovered that a player has not followed suit when able, or has lost a trick that he could have won, the cards are taken back, and the hand played over again, with the foregoing penalty for the renounce. The highest card played, if of the suit led, wins the trick, and trumps win all other suits. _=Leading Out of Turn.=_ Should a player lead out of turn, he may take back the card without penalty. If the adversary has played to the erroneous lead, the trick stands good. _=Gathering Tricks.=_ The tricks must be turned down as taken in, and any player looking at a trick once turned and quitted may be called upon to play with the remainder of his hand exposed, but not liable to be called. _=Abandoned Hands.
[12] The question, “Partner, will you select the penalty, or shall I?” is a form of consultation which is not permitted. [13] The penalty is determined by the declarer (see Law 66). [14] See Law 50_a_. [15] If more than one card be exposed, all may be called. [16] The rule in Law 50_c_ as to consultations governs the right of adversaries to consult as to whether such direction be given. [17] Should the declarer play third hand before the second hand, the fourth hand may without penalty play before his partner. [18] As to the right of adversaries to consult, see Law 50_a_. [19] Either adversary may decide which card shall be considered played to the trick which contains more than four cards. [20] See Law 73. [21] The dummy may advise the declarer which penalty to exact.
--Enborne School, Berks (Miss M. Kimber). XIV. Come to see Miss Jenny Jones, Miss Jenny Jones, Miss Jenny Jones; Come to see Miss Jenny Jones, And how is she to-day? Miss Jenny Jones is washing, washing, washing, Miss Jenny Jones is washing, You can t see her to-day. Farewell, ladies, ladies, ladies, and gentlemen too. [Miss Jenny Jones is drying, starching, ironing, ill, worse, dying, and dead in turn. Then--] What shall we dress her in, Dress her in, dress her in? What shall we dress her in, Dress her in red? Red s what the soldiers wear, The soldiers wear, the soldiers wear, Red s what the soldiers wear, And that won t do. What shall we dress her in, Dress her in, dress her in? What shall we dress her in, Dress her in blue? Blue s what the sailors wear, Sailors wear, sailors wear; Blue s what the sailors wear, And that won t do. What shall we dress her in, Dress her in, dress her in? What shall we dress her in, Dress her in black? Black s what the mourners wear, The mourners wear, the mourners wear; Black s what the mourners wear, And that won t do. What shall we dress her in, Dress her in, dress her in? What shall we dress her in, Dress her in white? White s what the dead wear, The dead wear, the dead wear; White s what the dead wear, And that will do.
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Should he again throw doublets, he would play both faces of the dice, and throw again, and so on. As the opposite face is always the complement of seven, it is not necessary to turn the dice over to see what it is. A player throwing double four knows that he has four fours and four threes to play and will then get another throw. The upper faces of the dice must be played first, and if all four cannot be played the opposites and the second throw are lost. If the upper faces can be played, but not all the opposites, the second throw is lost. If the first throw of the game made by either player is a doublet, it is played as in the ordinary game, without playing the opposite faces or getting a second throw. The chief tactics of the game are in getting your men together in advance of your adversary, and covering as many consecutive points as possible, so that he cannot pass you except singly, and then only at the risk of being hit. After getting home, the men should be piled on the ace and deuce points unless there is very little time to waste in securing position. TEXT BOOKS. Backgammon, by Kenny Meadows, 1844.
|To walk along with us.| | |us. | | | | 8.| -- | -- | -- | | 9.| -- | -- |We ll take her by the | | | | |hand. | | 10.| -- | -- | -- | | 11.| -- | -- |She shall go to Derby.| | 12.|You shall have a duck.
Sometimes this game is played with a widow, three cards when three play, four when four play. Each player is allowed three bids, and the successful bidder turns the widow face up, so that all may see what it contained. He then takes the widow into his hand and discards what he pleases, face down, to reduce his hand to the same number of cards as the other players. The trump is not named until after this discard. The bidder has the first lead and also the first count. Six deals is a game. SIXTY-SIX. Sixty-six is one of the simplest forms of Bézique, and is an extremely good game for two persons with one pack of cards. _=Cards.=_ Sixty-six is played with a pack of twenty-four cards, all below the Nine being deleted.
If any player takes the widow, those following him must play the hand dealt them or pass out. In some clubs the eldest hand is obliged to play, either with his own hand or with the widow. If all pass except the pone, he must play against the dealer, either with the cards dealt him, or with the widow. If he declines to play, he must pay the dealer five counters, and the pool remains. The dealer must play if he is opposed by only one player; but if two others have announced to play, the dealer may play or pass as he pleases. If he plays, he may discard and take up the trump card. No other player may rob the trump. _=METHOD OF PLAYING.=_ The eldest hand of those who have declared to play begins by leading any card he pleases. Each player in turn must head the trick; that is, play a higher card if he can.
If it is unlikely that he will lose a pic or repic, he should try for the _=point=_, which very often carries with it the sequence. It must be remembered that there are only eight cards in each suit, and by comparing those that you hold with those that your adversary may hold it is comparatively easy, in the majority of hands, to estimate the possible scores against you. Next to the point, the most important thing is the score for _=cards=_. The point will save pic and repic, but the cards will make the greatest difference in the score in the long run. Sequences are always valuable, especially those that are Ace high in the elder hand, because they enable him to win a succession of tricks in play. The elder hand should risk a good deal if he has a fair chance to make a pic or repic, which will often settle the game. If there is any choice as to what to keep of two nearly equal chances, always preserve the combination that will be most likely to secure the count for cards. In _=Leading=_, it is best to begin with the point, unless you know that you are leading up to tenace, or to high cards that will bring in a long adverse suit. The piquet player soon learns the importance of tenace and fourchette, and can sometimes see how things must be managed for five or six tricks ahead, so as to secure the odd trick. Tenace is the best and third-best of any suit, such as A Q, while a fourchette is any two cards within one of each other, such as K J, or Q 10, and the lead from such combinations should always be avoided.
(_b_) It is spelt balloo in Ben Jonson, iii. 216, and baloome in Randolph s _Poems_, 1643, p. 105. It is also mentioned in Middleton s _Works_, iv. 342, and by Donne. Tis ten a clock and past; all whom the mues, _Baloun_, tennis, diet, or the stews Had all the morning held. --Donne s _Poems_, p. 133. Toone (_Etymological Dict._) says it is a game rather for exercise than contention; it was well known and practised in England in the fourteenth century, and is mentioned as one of the sports of Prince Henry, son of James I.
Say, I wanted to thank you for handling my chips. I d have lost my shirt if I hadn t let you show me how. I wanted to slip you a cut, but you bugged out of there. I figured you should handle our money, Billy Joe, she said. Anyway, can t take money for my gift. She had me shaking with excitement. You have a gift? I said, trying to keep my voice calm. Just some nights. Since I broke my vow, I ve lost most of my prophecy. My real gift is healing.