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The formula usually was-- I love my love with an A because she is (      ). I hate her with an A because she is (      ). I took her to the sign of the (      ), and treated her to (      ). The result was (      ). Mollish s Land Cornish name for Tom Tiddler s Ground. --_Folk-lore Journal_, v. 57. Monday, Tuesday A game played with a ball. There are seven players, who each take a name from one of the days of the week. One (Sunday) begins by throwing the ball against a wall, calling out at the same time the name of one of the days, who has to run and catch it before it falls.

26.) | |15.| -- | -- | -- | |16.| -- | -- |[Write name with my | | | | |gold pen and ink.] | | | | |(After No. 26.) | |17.| -- | -- | -- | |18.|True love is dead. |True love is dead.

* Foster’s Whist Tactics, by R.F. Foster. x Foster’s Common Sense in Whist, by R.F. Foster. * Foster’s Self-Playing Cards, by R.F. Foster. x Foster’s Duplicate Whist, by R.

_, the claimants two, their opponents nothing; the former add three to their score, and thereby win a treble game, even should the latter have made thirteen tricks, and held four honours. 73. A revoke is established if the trick in which it occur be turned and quitted, _i.e._, the hand removed from that trick after it has been turned face downward on the table, or if either the revoking player or his partner, whether in his right turn or otherwise, lead or play to the following trick. 74. A player may ask his partner whether he has not a card of the suit which he has renounced; should the question be asked before the trick is turned and quitted, subsequent turning and quitting does not establish the revoke, and the error may be corrected, unless the question be answered in the negative, or unless the revoking player or his partner have led or played to the following trick. 75. At the end of the hand, the claimants of a revoke may search all the tricks. 76.

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Ducks and Drakes A pastime in which flat stones or slates are thrown upon the surface of a piece of water, so that they may dip and emerge several times without sinking (Brockett s _North Country Words_). Neither cross and pile nor ducks and drakes are quite so ancient as hand dandy (Arbuthnot and Pope, quoted in Todd s _Johnson_). Halliwell gives the words used in the game both formerly and at the present day. If the stone emerges only once it is a duck, and increasing in the following order:-- 2. A duck and a drake, 3. And a halfpenny cake, 4. And a penny to pay the old baker, 5. A hop and a scotch is another notch, 6. Slitherum, slatherum, take her. --Halliwell s _Dictionary_.

It is usual to play with two packs, one being shuffled while the other is dealt. _=COUNTERS.=_ Every deal is a game in itself, and must be settled for in counters immediately. It is usual for each player to begin with fifty counters, which are purchased from some person who is agreed upon to act as banker. When only two play, the game may be scored on a pull-up cribbage board, and settled for at the end. _=PLAYERS.=_ Any number from two to six persons may play, but four is the usual number, each playing for himself against all the others. The players on the dealer’s right and left are known as the _=pone=_ and the _=eldest hand=_, respectively. _=STAKES.=_ The value of the counters must be agreed upon before play begins, and the method of settling should also be understood, Sweepstake Hearts and Howell’s Settling being entirely different games, and requiring totally different methods of play.

=_ The standard American billiard table for championship games is ten feet by five; but that in common use is nine by four and a half. The old tables for the four-ball game had only four pockets, but all modern pool tables have six. The English billiard tables are all twelve feet by six, with six pockets, which are used for both billiards and pool. The head of the table is the end from which the players make their opening shots, and the foot is that on which the red ball is spotted. The baulk is the space at the head of the table behind a line drawn from the second diamonds or “sights” through the white spot. The “D” is the semicircle on the baulk line on English tables. American tables are made more difficult for championship games by drawing baulk lines 8 or 14 inches from the cushions, barring the rail nurse and the anchor shot. The English game is made difficult by making the cushions higher, the pockets narrower, and barring the spot stroke. The push shot is allowed in the English game, but in America it is permitted only in pool; never in the carrom game. The American carrom game cannot be played on an English table on account of the pockets.

You should be careful to note which player appears to have the smaller cards, after the suit has been led once or twice, and be on the watch to take the lead away from him in other suits if you can, or he may load you by leading the small cards of your dangerous suit, in which he is safe. When this danger is apparent, it is best to retain, until the second round, such high cards as Kings and Queens of the suits led. Even if you have four of the suit, you run only a 2 to 1 risk in winning the second round instead of the first, as against a certainty that you will be out of the pool at once if the dangerous player gets the lead. For an example of this, see B’s play in Illustrative Hand No. 2. Where you have a certain safe card, and others of another suit not absolutely safe, it is better to keep the safe card, in order to be sure of getting rid of the lead if you are put in on your dangerous suit. In following suit, the most annoying hand that one can hold is one containing at least three cards of each suit, none of them below a 6. There is no hope of a discard, unless two players make a fight in some one suit, which they lead four or five times in order to load each other, regardless of the escape of the other players. This very seldom occurs, and never among good players. With such a hand escape is almost impossible, and it is usually best to make the losses as small as possible.

.... pearl. | | 17.| -- | -- |....

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If there are four players, the one cutting the highest card of the four sits out, and takes no part in the first game. It is customary for him to take Mort’s seat, and to make himself useful in sorting dummy’s cards for him. He plays in the three following games, taking Mort in the fourth, or last. Four games complete the tournée for four players. _=POSITION OF THE PLAYERS.=_ The players or hands are distinguished by the letters, M, V, L, and R; which stand respectively for Mort, Vivant, Left, and Right. The Mort is the dead hand, which is turned face up on the table. The Vivant is his partner, who sits opposite him, and plays his cards for him. The Left and Right are the adversaries who sit on the left and right of _=Mort=_. Special attention must be called to the use of the term _=adversaries=_ in any description of Mort.

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_=Three-card Fifteens=_ may be formed in fifteen different ways, ranging from 10 4 A, to 5 5 5. If you hold any of these combinations, and have a fourth card which is a duplicate of any of the three forming the fifteen, the value of the combination will depend on how many cards you can replace with the duplicate card. [Illustration: 🂾 🃞 🃔 🂡 ] If you have an extra tenth card, you can replace the other tenth card once only, and the total value of the combination is therefore 6 points, which is expressed by the formula; “Fifteen-two, fifteen-four, and a pair.” [Illustration: 🃙 🂳 🃓 🂣 ] If your combination was 9 3 3, and you had another 9, the same thing would be true; but if your duplicate is a Three, there are two cards which can be replaced, and the combination is therefore worth 12; 6 for the three fifteens, and 6 more for the pair royal. [Illustration: 🂵 🃕 🃅 🂥 ] If your combination is one in which all three cards can be replaced with the duplicate, making three extra fifteens, it must be worth 20 altogether; 8 for the four fifteens, and 12 for the double pair royal. [Illustration: 🂢 🃖 🂷 🂧 🃇 ] If you have two duplicates of any one card in the original combination, there are only two extra fifteens, and the combination will be worth 12; 6 for the three fifteens, and 6 more for the pair royal. [Illustration: 🃒 🂦 🃖 🂷 🃗 ] If you have duplicates of two different cards you can form four fifteens; because you can replace the Seven first, and then the Six, and then put the first Seven back again with the new Six. This will make the combination of the same value as if you had three duplicates of one card, 12 points; 8 for the four fifteens, and 4 for the two single pairs. _=Combinations.=_ The beginner’s greatest difficulty is in counting hands which contain all three varieties of counts; pairs, sequences, and fifteens.

| -- | -- | |28.| -- | -- | |29.| -- | -- | |30.| -- |[Dancing, cuddling, | | | |asking to marry.] | |31.| -- |[Furnishing.] | |32.| -- |[If a boy, he s to | | | |have a hat; if a girl,| | | |a ring.] | +---+----------------------+----------------------+ (_e_) Other versions, actually or practically identical with the Redhill (Surrey) version, have been sent by Miss Blair (South Shields); Mr. H.

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One who fails to pay mouth bets is a welcher. Muggins, to take a score which has been overlooked by an adversary, especially in Cribbage and Dominoes. Natural, anything which wins the stake immediately; 7 or 11 at Craps; 21 at Vingt-et-un; 8 or 9 at Baccara. Natural Points, those which must be made every deal, such as big and little cassino, high, low, etc. Navette, F., a cross ruff. Neben Farbe, G., plain suits. Next, the suit of the same colour as the turned trump at Euchre. Diamonds are “next” to hearts.

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Another boy bends his back as in Leapfrog, and puts his head against the Stump. The cap of the boy who bends down is then taken off, and put upon his back upside down. Then each of the other boys who are playing puts the first finger of his right hand into the cap. When all the fingers are put into the cap, these lines are sung-- The wind blows east, the wind blows west, The wind blows o er the cuckoo s nest. Where is this poor man to go? Over yond cuckoo s hill I O. Then the boy whose back is bent jumps up, and the others run away crying out, Hot cockles. The boy who is caught by the one whose back was first bent has to bend his back next time, and so on.--S. O. Addy.

--Miss Keane. Hot Cockles is an old game, practised especially at Christmas. One boy sits down, and another, who is blindfolded, kneels and lays his head on his knee, placing at the same time his open hand on his own back. He then cries, Hot cockles, hot! Another then strikes his open hand, and the sitting boy asks who strikes. If the boy guessed wrongly, he made a forfeit; but if rightly, he was released.--_Notes and Queries_, 4th series, ix. 262. The sport is noticed by Gay-- As at hot-cockles once I laid me down, I felt the weighty hand of many a clown; Buxoma gave a gentle tap, and I Quick rose and read soft mischief in her eye. Halliwell describes it rather differently. The blindfolded boy lies down on his face, and, being struck, must guess who it is that hit him.

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P. Emslie). Two children cross their hands in the fashion known as a sedan chair. A third child sits on their hands. The two sing the first line. One of them sings, You re the lock, the other sings, and I m the key, and as they sang the words they unclasped their hands and dropped their companion on the ground. Mr. J. P. Emslie writes, My mother learned this from her mother, who was a native of St.

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A player correcting himself must stick to the suit named, not being allowed to say four diamonds when he sees that four clubs is not enough. If an insufficient declaration is passed or over-called by the player on the left, it is too late to demand any penalty, and the insufficient bid stands as regular. Suppose A bids three royals and Y says four clubs, B and Z passing. A can repeat his bid of three royals if he likes, as that is enough to over-call four clubs. If a player makes an impossible declaration, such as calling six diamonds over five no trumps, when it is clearly impossible to make any diamond declaration worth 50, either adversary may demand a new deal, or may insist that the last bid made by his own side, five no trumps, shall be the winning declaration, or he may force the player in error to declare a grand slam in diamonds and play it, his partner being forbidden to take him out. _=METHOD OF PLAYING.=_ The winning declaration settled, whether doubled or not, the player on the left of the declarer leads for the first trick, and dummy’s cards go down, the declarer playing the combined hands. The declarer gathers the tricks for his side, but either adversary may gather for the other. The first six tricks taken by the declarer make a book, and all over the book count toward his contract. The adversaries have a book as soon as they reach the limit of the tricks they may win without “setting” the contract.

| -- | -- | -- | |13.| -- | -- | -- | |14.| -- | -- |Wash them in milk, | | | | |clothe in silk. | |15.| -- | -- | -- | |16.| -- | -- | -- | |17.| -- | -- |Write names with pen | | | | |and black ink. | |18.|Sweetheart is dead. |True love is dead.

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_=METHOD OF PLAYING.=_ This so closely resembles dummy as to need no further description. Neither dummy can revoke, and there are no such things as exposed cards, or cards played in error. It is very common for one player to claim that he will win a certain number of tricks, and for his adversary to admit it, and allow him to score them, without playing the hand out. _=LEADING OUT OF TURN.=_ Should either of the dummies or the players lead out of turn, the adversary may call a suit from the one that ought to have led; but if it was the turn of neither, there is no penalty. If all four have played to the trick, the error cannot be corrected, and no penalty remains. The methods of _=Taking Tricks=_; _=Scoring=_; _=Claiming and Counting Honours=_; _=Marking Rubber Points=_, etc., are the same as in whist, and the counters are used in the same manner. _=RUBBERS.

| -- | |15.| -- | |16.|Applause for bride. | +---+----------------------+ It appears by the analysis that all the incidents of the Hants version of this game occur in one or other of the versions, and these incidents therefore may probably be typical of the game. This view would exclude the important incidents of bride capture in the Earls Heaton version; the bride having a baby in the Belfast version, and the two minor incidents in the Deptford version (Nos. 13 and 15 in the analysis), which are obviously supplemental. Chambers, in his _Popular Rhymes of Scotland_, pp. 119, 137, gives two versions of a courtship dance which are not unlike the words of this game, though they do not contain the principal incidents. Northall, in his _English Folk Rhymes_, p. 363, has some verses of a similar import, but not those of the game.

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He also mentions that the hidden child cries How-ly to the finder. Apparently the same as the south country Whoop, a signal to the finder to begin the search. Addy (_Sheffield Glossary_) says this game is called Felt and Laite. Holland (_Cheshire Glossary_) speaks of it as I Spy. See Davie Drap. Hide and Seek (2) [Music] --London. I. Beans and butter, Come home to supper, Tis all ready done. --Hampshire (Miss Mendham). II.