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A player turning up a seven cannot announce a Nullo unless it has been previously agreed to play turned Nullos, which are worth 10 points. 32. The player who takes the skat cards must lay out two cards in their place before a card is led. Should he neglect to lay out for the skat before he plays to the first trick; or should he lay out more or less than two cards, and not discover the error until the first trick has been turned and quitted, he shall lose his game. BIDDING. 33. All bidding shall be by numbers representing the value of some possible game, and the lowest bid allowed shall be 10. 34. Mittelhand must bid to Vorhand, and Vorhand must either undertake as good a game as that offered him, or pass. If Vorhand passes, Hinterhand bids to Mittelhand, and Mittelhand must either undertake as good a game as that offered, or pass.

One pin of the frame must be left standing, or the inning goes for nothing. There are no penalties. The dead wood must be removed. Any pins knocked down through the dead wood remaining on the alley cannot be placed to the credit of the player. The maximum is 10. FIVE BACK. [Illustration: O O O O . . O . .

_=Stalemate.=_ If the King is not in check, but cannot move without going into check, and there is no other piece for the player to move, it is called a stale-mate, and the game is drawn. In Diagram No. 10, for instance, [Illustration: _No. 10._ +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | | | | ♟ | | | +---+---+---+---+---+---+---+---+ | | | | | | ♗ | | ♟ | +---+---+---+---+---+---+---+---+ | | | | | | | ♜ | ♟ | +---+---+---+---+---+---+---+---+ | | | | | | | | ♚ | +---+---+---+---+---+---+---+---+ | | | | | | ♙ | ♟ | | +---+---+---+---+---+---+---+---+ | | | | | | | ♔ | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ ] the black King cannot move without going into check from the Pawn or the King; none of the black Pawns can move, and Black cannot move the Rook without putting his own King in check, (from the Bishop,) which is not allowed. _=Perpetual Check.=_ If a piece gives check to the adverse King, and the King moves away, the check may be repeated, and the King must move again, or interpose a piece, or capture the checking piece. If the position is such that no matter how often the King moves or is covered he cannot get out of check, and no matter how much the opposing pieces move they cannot check-mate him, the game is drawn by perpetual check. Diagram No.

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Diagram No. 1 will show the proper arrangement of the men at the beginning of a game:-- [Illustration: _No. 1._ BLACK. +---+---+---+---+---+---+---+---+ | ♜ | ♞ | ♝ | ♛ | ♚ | ♝ | ♞ | ♜ | +---+---+---+---+---+---+---+---+ | ♚ | ♚ | ♚ | ♚ | ♚ | ♚ | ♚ | ♚ | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | ♙ | ♙ | ♙ | ♙ | ♙ | ♙ | ♙ | ♙ | +---+---+---+---+---+---+---+---+ | ♖ | ♘ | ♗ | ♕ | ♔ | ♗ | ♘ | ♖ | +---+---+---+---+---+---+---+---+ WHITE. ] It will be observed that the two Queens are opposite each other, and that each Queen stands upon a square of the same colour as herself. For irregularities in setting up the men, see the Laws of Chess. The _=players=_ are designated by the colour of the men with which they play, Black or White, and White always has the first move. In a series of games each player alternately takes the white men with the first move. It is usual to draw for the first game, one player concealing in each hand a pawn of a different colour, and offering the choice of hands to his adversary.

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24) may indicate indeed that the funeral is that of a young bride, and in that case the tendency to make the game wholly a marriage game is accounted for. The decay which has set in is apparent by the evident attempt to alter from green gravel to green grover and yellow gravel (Nos. 4 and 5), and to introduce pen and black ink (No. 17). The addition of the incongruous elements from other games (Nos. 27-31) is a frequent occurrence in modern games, and is the natural result of decadence in the original form of the game. Altogether this game-rhyme affords a very good example of the condition of traditional games among the present generation of children. +---+----------------------+----------------------+----------------------+ |No.| Belfast. | Shropshire.

The first six tricks taken by one side make a “book” and all over six count toward game. The tricks should be so laid that they can be readily counted by any player at the table. _=The Revoke.=_ Should a player fail to follow suit when able to do so, it is a revoke. Dummy cannot revoke under any circumstances; but the penalty for any other player is the loss of three tricks for each revoke made, which are taken from the side in error at the end of the hand. In England, the penalty may be exacted in any of three ways; three tricks, or the value of three tricks in points, or the addition of a like amount to opponent’s score. A slam cannot be scored if the tricks necessary to make it were taken for the revoke penalty. The side making a revoke cannot win the game that hand, no matter what they score; but they may play the hand out, and count all they make to within two points of game, or 28. Players cannot score a slam in a hand in which they have revoked. _=Exposed Cards.

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When the play of the hand is finished and the cards replaced in the tray, the dealer puts his trump slip on the top of his cards. The four hands can then be conveniently carried or handed to any other table to be overplayed. [Illustration: VARIOUS APPARATUS FOR DUPLICATE.] _=SCORING.=_ There should be two score-cards at each table. The various methods of putting down and comparing the scores can best be described in connection with the variety of competition to which they belong. It is a common practice to note the trump card on the score sheets. _=POSITION OF THE PLAYERS.=_ The four players at each table are distinguished by the letters N S E W; North and South being partners against East and West. West should always be the dealer in the first hand, North having the original lead.

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| | | 8.| -- | -- |Asking to marry. | | 9.|Wife makes a pudding. |Girl makes a pudding. |Girl makes a pudding. | |10.|Husband cuts a slice. |Boy cuts a slice. |Asks boy to taste.

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If Vivant or Mort offers the pack to one adversary to cut, and then deals as if the other had cut, it is a misdeal; and it is not admissible to shift the packets in order to remedy matters. It might be imagined that a card exposed in dealing, if dealt to Mort, would make no difference, as all his cards will presently be exposed. But the laws give the opponents of the dealer the option of either allowing the deal to stand, or having a new deal, or calling it a misdeal. According to the French laws, if there is any discussion in progress with regard to the previous hand or play, the dealer may lay aside the trump card, face down, until the discussion is finished. If this law prevailed in America, I think the trump would very seldom be turned immediately. _=STAKES.=_ In Mort the stake is a unit, so much a point. It may assist players in regulating the value of the stake to remember that six is the smallest number of points that can be won or lost on a single game, and that thirty-seven is probably the highest, although fifty, or even a hundred is not impossible. The average is about twelve. The same customs as at whist prevail with regard to outside betting.

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S. May). III. Isabella, Isabella, Isabella, Farewell! Last night when I departed I left you broken-hearted Broken-hearted on the mountain, On the mountain, Farewell! Choose your loved one, choose your loved one, Choose your loved one, Farewell! Kiss your hand, love, kiss your hand, love, Kiss your hand, love, Farewell! Go to church, love, go to church, love, Go to church, love, Farewell! Say your prayers, love, say your prayers, love, Say your prayers, love, Farewell! Come to dinner, love, come to dinner, love, Come to dinner, love, Farewell! What have you for dinner, for dinner, for dinner, What have you for dinner, for dinner to-day? Roast beef and plum pudding, plum pudding, plum pudding, Roast beef and plum pudding, plum pudding to-day. --Southampton (Mrs. W. R. Carse). IV. Isabella, Isabella, Isabella, Farewell! Last night I met you downhearted and sad, And down by the river I met your young man.

Two partners pay or receive each from one adversary. _=HEART SOLO=_ is a game for three players, in which the pack is reduced to twenty-four cards by deleting the Eight of hearts, and all the diamonds but the Seven. Diamonds are always colour, and there are only three trumps in that suit; Spadilla, Manilla, and Basta. The only play is for the Solo, and if no one will make a bid, the hands are played in colour, and the winner of the last trick loses the value of a Solo. AUTHORS. This game was originally played with cards bearing the names of various authors, and other famous personages, arranged in groups, but the game is much simpler when played with an ordinary pack of fifty-two cards. Any number of persons can play. The cards are shuffled and spread, and the person drawing the lowest card deals the first hand. The ace is low. Each player then deposits a counter in the pool, and the cards are distributed one at a time until the pack is exhausted.

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|L. B. is falling down.| -- | -- | | 7.| -- |Says the little D. | -- | | 8.| -- | -- | -- | | 9.|My fair lady. |Fair lady. |My fair lady.

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Souterii Palamedes_, p. 81; but more particularly, _I Tali ed altri Strumenti lusori degli antichi Romani, discritti da Francesco de Ficoroni_, 4to, Rom. 1734. Against the suggestion that the modern game is derived directly from the Romans, is the fact that it is known in countries never traversed or occupied by the Romans. Thus Dr. Clarke, in his _Travels in Russia_, 1810, p. 106, says: In all the villages and towns from Moscow to Woronetz, as in other parts of Russia, are seen boys, girls, and sometimes even old men, playing with the joint-bones of sheep. This game is called Dibbs by the English. It is of very remote antiquity; for I have seen it very beautifully represented on Grecian vases; particularly on a vase in the collection of the late Sir William Hamilton, where a female figure appeared most gracefully delineated kneeling upon one knee, with her right arm extended, the palm downwards, and the bones ranged along the back of her hand and arm. In this manner the Russians play the game.

In the Southampton version, after the carrying of Jenny by her head and feet to the grave, and the other children following and standing round, Jenny Jones rises up and pursues the children. She is called the Ghost. The children run away in affected terror, calling out, The Ghost! Whoever she catches becomes Jenny Jones in the next game. This incident is also played in the Barnes, Northants, Annaverna, co. Louth, Enborne and Liphook versions. (_c_) This game is played very generally throughout the country, and I have other versions collected from Earls Heaton (Mr. H. Hardy), Barnes (A. B. Gomme), Cambridge (Mrs.

=_ The aim of the player is to place each card as it comes from the top of the pack in the most advantageous position for combining with other cards, either already there or hoped for, so that each row of five cards, up and down, or right to left, shall be a poker hand of some value. _=VALUE OF THE HANDS.=_ The various hands possible in poker are given a counting value, supposed to be in proportion to the difficulty of getting them. There are three systems of counting in common use, the English differing slightly from the American, both in value and in rank. The various scoring values are here given: One pair 2 1 1 Two pairs 5 2 3 Triplets 10 7 6 Straights 15 9 12 Flushes 20 5 5 Full hands 25 12 10 Four of a kind 50 20 16 Straight flush 75 30 30 Royal flush 100 50 30 The first column given is the American system of counting by fives, after one pair, retaining the regular poker rank of the hands. The second column is the American system that puts the straight next to the full hand, and the flush between two pairs and a triplet. The third column is the English system, which ranks the straight above the full hand. As no person has as yet come forward with any figures to show which combination is easier to get in patience poker, nor the proportion of one hand to the other, these figures are all guess work; and players may adopt any values they please. As soon as the tableau is complete, with five rows of five cards each, the value of each of the ten hands the tableau contains is found and the total put down. The object of the solitaire player usually is to see how many tableaus he needs to reach a grand total of 500 points.

Cavendish on Écarté, 1886. Jeux de Cartes, (Fr.), by Jean Boussac. Règles de Tous les Jeux, (Fr.), M. Dreyfous, Edit. Académie des Jeux, (Fr.), by Van Tenac. Académie des Jeux, (Fr.), by Richard.

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He clears his throat startlingly, lugs at the still growing ends of his moustache, and says, with just a faint and fading doubt in his voice as to whether he can do it, Yas, Sir! [Illustration: Fig. 5b--Battle of Hook s Farm. After the Cavalry Mêlée] [Illustration: Fig. 6a--Battle of Hook s Farm. Prisoners being led to the rear.] Now for a while you listen to General H. G. W., of the Blue Army. You hear tales of victory.

| |19.| -- | -- | -- | |20.| -- | -- | -- | |21.| -- | -- | -- | |22.| -- | -- | -- | |23.|He sent letter to turn|He sent letter to turn| -- | | |your head. |your head. | | |24.| -- | -- |She s left off her | | | | |wedding to turn back | | | | |her head. | |25.

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Edge, a corruption of the word “age,” the eldest hand. Eldest Hand, the first player to the left of the dealer in all English games; to his right in France. Encaisser, F., to hand the stakes to the banker. Entamer, F., to lead. Established Suits, a suit is established when you or your partner can take every trick in it, no matter who leads it. Étaler, F., to expose a card. Exposed Cards, cards played in error, or dropped face upward on the table, or held so that the partner can see them.

These three games finish the rubber or tournée, each having once had the advantage or disadvantage of playing with Mort. It is obligatory to finish the tournée, no player being allowed to withdraw and substitute another without the consent of the other players. In Mort it is very unusual for one person to take dummy continuously. If there are four players, the one cutting the highest card of the four sits out, and takes no part in the first game. It is customary for him to take Mort’s seat, and to make himself useful in sorting dummy’s cards for him. He plays in the three following games, taking Mort in the fourth, or last. Four games complete the tournée for four players. _=POSITION OF THE PLAYERS.=_ The players or hands are distinguished by the letters, M, V, L, and R; which stand respectively for Mort, Vivant, Left, and Right. The Mort is the dead hand, which is turned face up on the table.

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Open Misère, or Spread, wins or loses 6 red counters. Declared Abundance, or Slam, wins or loses 8 red counters. Each Over or Under-trick wins or loses 1 white counter. In Proposal and Acceptance, each of the partners pays one of his adversaries. In all cases in which a single player is opposed to the three others, he wins or loses the amount shown in the foregoing table with each of them individually; so that a single player calling a solo would win or lose 6 red counters. If he lost it, making only four tricks, he would also have to pay to each of his three adversaries a white counter. If he won it, making seven tricks, each of them would have to pay him two red and two white counters. Misères, Spreads, and Slams pay no odd tricks. The moment a Misère player takes a trick, or a Slam player loses one, the hands are abandoned, and the stakes paid. The usual value attached to the counters in America is 25 cents for the red, and 5 cents for the white.

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| -- | -- | -- | |37.| -- | -- | -- | |38.| -- | -- | -- | |39.| -- | -- | -- | |40.| -- | -- | -- | |41.| -- |What will you have to |What will you take to | | | |set her free? |let him out? | |42.| -- |Fourteen pounds and a |Ten hundred pounds | | | |wedding gown. |will let him out. | |43.| -- | -- |Then a hundred pounds | | | | |we have not got.

Four Aces of different suits, 100 Four Kings of different suits, 80 Four Queens of different suits, 60 Four Jacks of different suits, 40 Eight Aces, 200 Eight Kings, 160 Eight Queens, 120 Eight Jacks, 80 The third meld in class B is not often played in America. The count for it is the same, 80 points, whether the marriage in spades is the trump suit or not. It will be observed that the court cards in class C must be of different suits in Binocle, whereas, in Bézique, any four court cards may be declared. The following rules govern all classes of declarations:-- The player making the declaration must have won the previous trick, and must meld before drawing his card from the stock. When the stock is exhausted, so that no cards remain to be drawn, no further announcements can be made. Only one meld can be scored at a time, so that a trick must be made for every announcement made, or the combination cannot be scored, and a fresh card must be played from the hand for every fresh meld. This is a very important rule, and little understood. Suppose a player holds four Kings and four Queens. The total count for the various combinations these cards will make is 220: two plain-suit marriages, 20 each; royal marriage, 40; four Kings, 80; and four Queens, 60. As only one combination can be scored for each trick won, and as the player must lay down at least one fresh card for each successive meld, it is evident that if he begins with the 80 Kings, and then marries each of them in turn, when he comes to the fourth Queen he will have to sacrifice the 20 for a marriage in order to score the 60 for the four Queens.

In addition to the run of three with one duplicate, three fifteens can be formed by combining the starter and a Three with each of the deuces, and then taking the starter and the Ace with both the deuces together. This puts the dealer’s total score to 24, with the crib still to count. This is as follows, with the starter:-- [Illustration: 🂭 🃛 🂫 🃚 🂡 ] This is worth 9 holes; 8 for the run of three with one duplicate, and 1 for his nobs. There are no fifteens, and the Ace is worthless. This puts the dealer three holes round the corner, and on the homestretch for the game hole. The deal now passes to the player that was the pone, and the next crib will belong to him. Beginners often experience difficulty in deciding when a run has been made in play, and when it has not. If there is any dispute about it, the cards should be placed as shown in these diagrams, and if any duplicate is encountered before the run is complete, it cannot be pegged. Take the following examples:-- [Illustration: 🂡 🃒 🃖 🃄 🃅 🂲 🃓 ] There is no sequence, because we encounter a duplicate deuce before we reach the Five. If the last player had a Five to play now, it would make a run of five cards, stopping at the deuce of hearts.

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Miss Baker (_Northamptonshire Glossary_) says the game is played in that county. Formerly in the northern part of the county even married women on May Day played at it under the May garland, which was extended from chimney to chimney across the village street. Duck at the Table A boys game, played with round stones and a table-shaped block of stone.--Patterson s _Antrim and Down Glossary_. Probably the same as Duckstone. Duck Dance [Music] --London (A. B. Gomme). I saw a ship a sailin , A sailin on the sea, And oh, it was laden With pretty things for me [thee]. There were comfits in the cabin, And apples in the hold; The sails were made of silk, And the masts were made of gold.